High Elfs - Surrounded by friends in Ulthuan, incredible economy, very strong armies throughout the game. And you don't have to manage dozens of cities you only have a few forests to build up and recruit from.ģ. Very powerful in battle, especially against the AI because you have strong missile units and very strong heroes/lords to hold the front line (I think this gets less effective on low model count if you have ultra unit size then WE heroes are super tanky). A lot of factions hate you, but your forests are defensible. Wood Elfs - Their campaign is kind of strange/different than the others, but it's very guided with missions to tell you what to do. Their start positions are mostly protected or on the edges of the map, and they have other lizard allies around.Ģ. They have pretty good economy (especially late game when the geomantic web kicks in). Their campaign mechanics are very basic and simple not much to learn. Do the rite to get a free army that will stomp everything until turn 50 or so. Replace them with dinos when you have the money. Lizardmen - Saurus are dead easy get huge armies and right click on things. I haven't played Brettonia or Tomb Kings enough to rank them, and haven't played Beastmen/Norsca/Chaos at all.ġ. Here's how I would rank the 10 I've played enough to rank. Was reading a different topic where someone said empire was easy and that got me thinking (cause I don't think Empire right not is easy at all).